Part 12: Constellation - The Hunter 1. Go to the observatory in the
Hall of Heros. Click return to Hall of Heros.
2. Click on the dots on the floor of the Hall of Heros
3. Go to the Archives and talk with the
Lenny.The archivist says, "Ah, the last constellation! Go and find it, I suppose. We may as well get this over with."
4. Go to the
Janitor and click on "Visit basement"
The janitor says, "I saw you almost fall out of the observatory! That reminds me, I've been thinking about closing the ceiling again. Our heating costs have gone way up, now that we have all this extra air to keep warm. We keep our boilers in the basement, y'see. I keep having to go down there and adjust the settings. It's a real pain and MAKES ME ANGRY!" He coughs. "Sorry. Been taking some medication to keep me calm. Anyway, if you want to go down to the basement and take a look, just let me know."
5. Return to the Archives agian.
The archivist says, "Wait, I'm sorry, did you say there were only three stars you found in the clue? Well no wonder you can't find that constellation... three stars isn't enough for a constellation!" he scoffs. "You'll have to go find the other half of the constellation, I suppose. Hm, it probably isn't in the same place as the first half. That would be too easy."
6. Go to the
Rock Quarry and click on the rock. Click "Buy a rock for 50np"
One of the quarry workers blocks you as you try to step into the quarry. "Hey, you can't come in here! This quarry's for official business only!"
The other quarry worker nudges him. "I think they want one of the rocks," he says. "Couldn't hurt, could it? Just a rock, not like we don't have a million of 'em here anyway."
The first quarry worker grumps. "Fine, you can have a rock. But it'll cost ya -- 50 neopoints!"
7. After jamming the rock in the gears. Return to the
janitor and press the button. Remove the rock from the gears, you will need it for the next step.
8. Return to the
rock quarry and find a link behind the green JubJub. Click on the link, and in doing so, you throw your rock behind them.
9. When they turn around at the noise, another rock will become clickable. It is to you far bottom right. Click on it.
10. When the JubJubs turn back around, click on the rock you threw. Than click back on the link behind the jubjubs. Now you can move on.
If you don't click back on the link behind the jubjubs after clicking your rock you can't do the next step.11. Go to the
Herbology Club, and ask the club owner to show you how to juggle.
The Quiggle sniffles a little, despairing over his situation. "This Herbalism Club was a terrible idea. No one wants to learn about plants or flowers! Maybe I should have stayed in the circus."
The Quiggle's eyes brighten up as you ask about the circus. "Why, yes! I used to be the greatest juggler Altador had ever known. But after that incident with the Bearog on the tightrope..." He shudders. "So I had to branch out, find something new to occupy my time. Starting all these clubs seemed like a great idea, but now..." He looks around, wistfully. "Oh, the glory days of juggling..." He glances at you out of the corner of his eye...
The Quiggle spends a few hours showing you the basic skill of juggling three similarly-sized objects. It's an arduous process, filled with hope and despair, dizzying highs and crushing lows. But eventually, you master the art of keeping three beanbags in the air, and the Quiggle pats you on the back. "I'm so glad I was able to pass on this knowledge. Finally, my legacy will continue." He stops for a second, then scowls at you. "Now GET OUT! I've got to go back to being arrogant."
12. Return to the
Rock Quarry, click on the blue Jubjub and ask for a third rock so that you can juggle for the JubJubs.
The quarry workers look at you as you approach. "Bored? Yeah, I guess we are kinda bored. We've been having the same argument for months. Can't think of anything new to talk about. I guess that's what can happen when you're surrounded by square rocks all day. They're not interesting at all."
He perks up as you explain your request. "You want to show us your juggling skills, eh? Well, it looks like you've only got two rocks there. That's hardly a challenge to juggle!"
"Unless you're a JubJub," says the other quarry worker.
"Well, yes, obviously," says the first one. "But if you had three rocks to juggle, now that would be something."
The quarry workers cheer as you demonstrate your juggling ability. "Wow, that's the most fun I've had at work since I started here!" says one. "You bet," says the other. "This is quite possibly the greatest day of my entire life." He sniffles, holding back tears.
13. Go back to the
Basement and put a gear in each row, then press the sun button. Keep repeating until you see something different, like leaves and part of the sealing to your right.
14. Get your coordinates
here. Copy/paste them in the
Starmapper,
Finder 1Coordinates Finder 2. Then go to the
Hall of Heros and find your constellation on the Telescope.
15. After finding your constellation, go to
the Archives and read the newest pages if the Book of ages.
16. Click on the darkest faerie's flames on page 53. Then return to the archives.
The archivist says, "Strange, I'd overlooked that drawing of the Dar--" He hesitates for a moment, and gathers his composure. "The Betrayer. But you think it means something, you say? But what?"
He plops into his chair and rests his chin on his hand. "The fire in her hands... well, it's practically her trademark. And the picture does resemble her statue in the Hall of Heroes. Except on the statue, the flames are stone, just like the rest of it. Perhaps there's some way to bring the stone to life? There might be such a spell in the Archives somewhere, but the cataloguing system doesn't go into detail about specific spells, just the titles of books."
He shakes his head. "Of course, there are thousands of spellbooks in there... tens or hundreds of thousands, perhaps. I wouldn't know where to begin to find the proper spell. Finding the coordinates for the correct room, just searching randomly, would be... madness of some kind."
17. Click on the handler of the door in the
Archives main hall, and enter the Altadorian Archives Library. The spellbook can be found in the 12th room up, and 12th to the right.